Grow It Yourself CG & Music Version 0.1
A proposal for an open standards for Human Aesthetics-Driven Evolutionary 3D Geometry, Texture, Animation and Music Generation.

White Paper
By Jeroen Lapré

A distant-galaxy.com Open Source Project.

9th August, 2007

Description
A collection of software tools that allow the artist to evolve aesthetically pleasing 3D geometry, textures, and animation, using genetic algorithms.

Potential applications:

  • a new abstract art form - could generate imagery that no one has ever seen before.
  • music video clips
  • computer game industry
  • digital film industries

History
There have been attempts at this before, and are truly pioneering for their time. However I believe they represent the tip of the iceberg of possibilities.
The other limitation is that early research developed their own propritary file formats, and are therefore non-standard.

My version will be based on open standards.

Concepts

Genetic Algorithm
http://en.wikipedia.org/wiki/Genetic_algorithm

Genotype
http://en.wikipedia.org/wiki/Genotype

Phenotype
http://en.wikipedia.org/wiki/Phenotype
Implementations

Java
JXTA
other

Language Independent Protocols

XML
RDF
OWL

Related Technologies

Evolutionary Art

References

L Systems
http://en.wikipedia.org/wiki/L_Systems

Graftal
http://en.wikipedia.org/wiki/Graftal

OpenCyc Concepts

GenotypeOfIndividual
PhenotypeOfIndividual
AnatomyFieldOfStudy
Physiology
WholeBody
BilaterallySymetricObject
ShapedThing
AnimalShapedThing
Color
MainColorOfObject
Texture
TextureOfObject
AnimateActedOn

Music

Wikipedia References

Anatomy
Biomechanics
    Continuum Mechanics
Biology
Physiology


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